THE COMPLETE GUIDE TO THE AIR RAID OFFENSE

SchemeGuide
23 min readJul 7, 2021

PHILOSOPHY OF THE AIR RAID OFFENSE:

“Throw short as many times as possible to people who can score as many times as possible.”
-Hal Mumme

“There’s nothing balanced about the 50 percent run, 50 percent pass because that’s 50 percent stupid. When you have five skill positions, if all five of them are contributing to the offensive effort, then that’s balanced. But this notion that if you hand it to one guy 50 percent of the time and you throw it to a combination of two guys 50 percent and you’re really balanced, then you proudly pat yourself on the back and tell yourself that… Well then you’re delusional.”
-Mike Leach

“[The Air Raid Offense] is just a philosophy of what we do. It’s a philosophy of being simple, of having an identity, putting players in a position to be successful and letting them go. It’s an execution based philosophy. […] We try to take the thinking out of it for the players and I think that’s really important. As a player if you’re overthinking things or something is unclear to you you can see it in speed of play. They are playing slow or hesitating. We’re going to try to take all hesitation out of the players, let them free, let them use their abilities..”
-Graham Harrell

HISTORY OF THE AIR RAID OFFENSE:
Something Old, Something New

From 1982–1985 Hal Mumme was the offensive coordinator at the University of Texas at El Paso (UTEP), having assumed the job at age 29, and he desperately wanted to run a pass-first offense but had no real idea how to do it and didn’t even know where to go to learn. He tried sketching out plays he thought he saw the 49ers run and analyzing any piece of conference opponent BYU as he could. But having a rough sketch of a play without any of the coaching points was largely fruitless.

In many ways BYU’s passing attack was the equivalent to what the 49ers offense was in the NFL. A Split back passing attack that was more aggressive and pass happy than most offenses at the time tended to be. UTEP was an early testing ground, but it largely resulted in failure. UTEP in 1985 would be ranked 83rd in offense and 106th in defense out of 110 schools. The entire coaching staff was sacked, and for Hal Mumme, it was an opportunity to regroup.

At the same time the USFL Houston Gamblers were rolling out in 4 wides all game and throwing the ball all over the yard, their young QB Jim Kelly threw for 5000 yards in the Run and Shoot Offense. Hal landed quickly at Copperas Cove High School in Texas, a school decades later would produce Robert Griffin III. But they were anything but mighty in 1986, they had only won 10 games in the first 6 years of the 1980s and of the 5 athletes considered the best in the school, none of them played football. When Mumme asked them why, they said because Football wasn’t fun.

At first Hal tried running a home-made attempt at the Run And Shoot based on what he saw on TV and heard in interviews, but it didn’t really work and was quickly scrapped. He reverted back to his BYU plays and he made it simple. He sketched up an early draft of a passing offense that would be fun and appeal to the kids he was trying to get to play for him. He installed 3 plays and he repped them endlessly. His first season, the team became an offensive juggernaut and knocked off two of central Texas’ powerhouse football programs, Killeen Ellison and Austin Westlake. Now that Mumme wasn’t a conference opponent, BYU’s staff was more open to meeting with him, and he began having private meetings with LaVell Edwards, Norm Chow, and Roger French from their staff.

In 1989, Iowa Wesleyan — an NAIA school with just 800 undergraduates — hired Mumme almost solely on the recommendation of his friend Steve Kazor, then special-teams coach with the Chicago Bears. It also helped that no high school coach in the state of Iowa would take the job. When Mumme called a meeting of the team’s returning players, only two showed up. He cobbled together most of his staff on a minuscule budget but struggled to find an offensive line coach for $12,000 a year. “I had two people apply,” Mumme says. “One was offering to bring his gang with him from Los Angeles, and the other was Mike Leach.” Leach was a young lawyer, who hadn’t played college football or coached football prior, but he had attended BYU and he was a fan of what they were doing on offense. Leach helped innovate wider offensive line splits, which would force the defensive linemen to align wider as well, increasing the distance from the edge rushers and the QB and opening up running lanes. They also did away with offensive linemen in 3 point stances, instead putting them in 2 point stances. And they moved their entire playbook to the shotgun and out from under center. One of the first teams to abandon the under center snap entirely, a trend that would later take over the sport at the collegiate level. The other big change was they ran their 2 minute drill all the time. While NFL teams had messed around with tempo a little bit, no one in football played as fast and as consistently as Iowa Wesleyan in 1989. Before the 1989 season though, Hal and Mike made a few trips or “pilgramages” to BYU and meetings with Larry Infante in Green Bay and Dennis Erickson in Miami and they continued to absorb all they could pick up and watch as much old BYU tape as they could.

Something Borrowed, Something Blue
When Hal Mumme and Mike Leach got back from their pilgrimage to BYU they came back with a handful of plays, while a few of them proved not to be super effective and were later dropped the below plays were kept and became the conceptual core of the Air Raid moving forward, albeit with a few tweaks and adjustments to these plays. These plays all were able to be run from the formation they called “Blue”, with “Green”, “Black”, “Brown, “Gray”, and “Tan making up the other 2 back variations (Near, Far, Strong I, and Weak I), this is where the groundwork was laid. And the main formation was “Blue” or what used to be called the Pro Set or more commonly today as Split Back Pro. Below are the concepts they came back from BYU with.
(Thanks to Bruce Eien for some of the diagrams.)

61 Y OPTION

5 step drop. Eye Y and throw it to him unless taken away from the outside by S/S (then hit Z), OR inside by ILB (then hit FB). Don’t throw option route vs. man until receiver makes eye contact with you. Vs. zone — can put it in seam. Vs. zone — no hitch step. Vs. man — MAY need hitch step.

62 MESH

5 step drop. Take a peek at F/S — if he’s up hit Z on post. Otherwise watch X-Y mesh occur — somebody will pop open — let him have ball. Vs. zone — throw to Fullback.

63 DIG

5 step drop and hitch (7 steps permissible). Read F/S: X = #1; Z = #2; Y OR HB = #3.

64 OUT

5 step drop. Key best located Safety on 1st step. Vs. 3 deep look at F/S — if he goes weak — go strong (Z = #1 to FB = #2 off S/S); if he goes straight back or strong — go weak (X = #1 to HB = #2 off Will LB). Vs. 5 under man — Y is your only choice. Vs. 5 under zone — X & Z will fade.

65 FLOOD (“Y-Sail”)

5 step drop and hitch. Read the S/S. Peek at Z #1; Y = #2; FB = #3. As you eyeball #2 & see color (F/S flash to Y) go to post to X. Vs. 2 deep zone go to Z = #1 to Y = #2 off S/S.

66 ALL CURL

5 step drop and hitch. On your first step read Mike LB (MLB or first LB inside Will in 3–4). If Mike goes straight back or strong — go weak (X = #1; HB = #2). If Mike goes weak — go strong (Y = #1; Z = #2; FB = #3). This is an inside-out progression. NOT GOOD vs. 2 deep 5 under.

67 CORNER/POST/CORNER (A.K.A. “SHAKES”)

5 step drop and hitch. Read receiver (WR) rather than defender (Corner). Vs. 2 deep go from Y = #1 to Z = #2. Vs. 3 deep read same as “64” pass (Will LB) for X = #1 or HB = #2. Equally good vs Cover 2 regardless if man OR zone under.

68 SMASH

5 step drop and hitch. Vs. 2 deep look HB = #1; FB = #2 (shoot); Z = #3. Vs. 3 deep — stretch long to short to either side. Vs. man — go to WR’s on “returns”.

69 Y-CROSS/H-OPTION

5 step drop — hitch up only if you need to. Eye HB: HB = #1; Y = #2. QB & receiver MUST make eye contact vs. man. Vs. zone — receiver finds seam (takes it a little wider vs. 5 under). Only time you go to Y is if Will LB and Mike LB squeeze HB. If Will comes & F/S moves over on HB — HB is “HOT” and will turn flat quick and run away from F/S. Otherwise HB runs at his man to reinforce his position before making his break.

The Air Raid Takes Flight
In their three years at Iowa Wesleyan, the Mumme and Leach show went 25–10 and led the nation in passing once and finished second twice. When Valdosta State came calling in 1992, Mumme and Leach took their now fully formed air raid act to Georgia, and they tore up the Division II NCAA record books as well, going 40–17–1. “We knew we were changing the game,” Mumme says. “We just weren’t sure if anybody else was going to change with us.”

While at Valdosta, they primarily engaged in addition by subtraction. They cut out a few passing plays that weren’t as useful, shrank the running game to little more than an “iso” lead play and a draw, and, most famously, made the offense asymmetrical: Instead of running each play in one direction and having “right” and “left” variations on each formation, they made the offense entirely right-handed, always putting the tight-end or “Y” receiver to the right and the split-end or “X” to the left, and only moving “Z” around. Both Leach and Mumme have said they were inspired to do this after a conversation with former Baltimore Colts great Raymond Berry, who told them that was exactly how he and Unitas and the rest of the Colts did it. If you flip all of your formations, every time you teach a route — say, a curl or a slant — each receiver actually has to learn two routes, because he has to learn it from both the right and left sides. And the quarterback has to get used to throwing it to each receiver to his left and to his right, depending on each receiver’s quirks. The number of techniques each quarterback had to learn would grow rather quickly.

At this stage, the core of the offense was made up of a few five- and seven-step drop passing plays, specifically Mesh, All-Curl, 93 Wheel, Y-Sail, Y-Cross, and tunnel screens.

At some of their games a fan with an old Air Raid Siren in the back of his truck would show up and blast it off whenever the offense would score. The nickname “Air Raid Offense” was born. Around this time Tim Couch came to the University of Kentucky in 1996 as one of the most prolific high school quarterbacks ever, having thrown for more than 12,000 yards in his prep career. But coach Bill Curry had him splitting time and running the option. When the team started 1–6, Curry was fired. Seven games into his first year, the Wildcats’ best prospect ever was all but gone.

Wildcats athletic director C.M. Newton asked Couch to think about staying. There was this coach at Valdosta State he wanted to grab. He told Couch: I want someone who is going to be Rick Pitino on grass. I think I’ve found him. Fast-forward to the quarterback’s first meeting with Mumme. “He says, ‘You’re going to throw the ball 55 to 60 times a game,’” Couch recalls. “That’s all I needed to hear. But we all had question marks. We thought, ‘This might work when you’re at Valdosta State or Iowa Wesleyan, but not in this conference against these kinds of defenses.’”

Which is why, in retrospect, Kentucky’s first game under Mumme in 1997, against state rival Louisville, feels like the first tremor of an earthquake. Couch threw for 398 yards and four touchdowns in a 38–24 win. “Everyone — the players, the fans, the coaches — was looking around after I threw my first touchdown like, ‘Oh my god, this is awesome,’” Couch says. Three weeks later at Indiana, Couch tied an SEC single-game record with seven touchdown passes. He threw for 355 yards in an overtime victory against Alabama, the first time Kentucky had beaten the Crimson Tide since 1922. “Early on, it was easy,” Mumme says. “No one knew how to defend it.”

Other coaches started paying attention. Urban Meyer, then the wide receivers coach at Notre Dame, and Sean Payton, then the quarterbacks coach for the Philadelphia Eagles, were among those who made the pilgrimage to Lexington to see what this lunacy was about. “People thought we were nuts,” Mumme says.

The original “One-Back Clinic” was held at Washington State before the 1998 season. Mike Price, then the head coach of Washington State was there, as was Mike Leach, along with the other spread and pass-first guys. There weren’t many of them, back then. But it was an interesting group. For Kentucky, that offseason they made a few tweaks to their offense that have become very famous today. The first was that they wanted to use more one-back sets, largely because they became more comfortable that their quarterback, Tim Couch, would be able to find his hot receivers. And they also wanted to run more crossing routes. So it was that offseason they introduced the Air Raid “shallow cross series,” which, for the high school teams that run the Air Raid, may be the most popular concept out of all of them.

Mumme got the actual series from Mike Shanahan, then head coach of the Denver Broncos, but it’s unclear to me how much Mumme synthesized it in the translation. The concept was classic Air Raid: They really could only run it from one set — with two receivers to each side — but within that limitation they had ultimate variation. Any of the 4 receivers could be tagged on the shallow, and the slot receiver to the opposite side would run the dig route.

In 1999 Leach left and went to Oklahoma. Bob Stoops, the new first-year head coach at OU, simply wanted to hire Kentucky’s offense. He had observed the difficulty of defending the Air Raid first hand while at Florida. Despite the wide talent disparity between Kentucky and Florida — and the fact that Florida won its matchups against Mumme fairly handily, he found the offense extremely difficult to defend and thus, once Stoops became a head coach in a turnaround situation at Oklahoma, he wanted a guy who could install the Air Raid exactly as Mumme ran it at Kentucky. That coach ended up being the mercurial Mike Leach.

The only real difference at Oklahoma was the increased use of true four-wide, one-back sets. This change might’ve begun as almost a stylistic difference from the Mumme’s preferred approach, which featured more two-back sets, but would necessarily lead the next evolutions in the Air Raid, which of course took place at Texas Tech.

Leach In Lubbock

Hired in 2000 to take over the Texas Tech Red Raiders, Leach had full control, but on a team that played in a dustbowl with only 2 star talent. This wasn’t Oklahoma. Leach tinkered some more with the offense, these changes being some of the final ones he would make to his air raid system that he largely runs the same to this day. The changes Leach made were not major, many of them necessitated by his increased use of a four-wide receiver set, rather than the two-back look they had used at Kentucky. These changes were: (1) wider linemen splits, (2) running some concepts through the left “inside receiver”, the “H” receiver, as well as through the “Y” receiver, and (3) the increased focus and adaptation of four verticals.

At Texas Tech Mike Leach had an unrecruited, undersized slot receiver named Wes Welker playing the “H” position. In the classic Air Raid, “H” was so named because he was the halfback and was actually a runningback; in Leach’s four-wide receiver nearly all the time look, he was a slot receiver. And, if your slot receiver is Wes Welker, you’ve got a pretty good one. As a result Leach made some of the traditional Air Raid plays — Y-Stick and Y-Corner, specifically — bilateral, by introducing H-Stick and H-Corner. Note that this didn’t violate the Raymond Berry principle before, as Welker still only lined up in limited spots and didn’t have to learn a plethora of new routes, but it did let Leach run the concept to both sides.

Both Y-Stick and Y-Corner were plays Mumme and Leach used at least as far back as Kentucky, though it was only over time that they eventually became key Air Raid staples. At Kentucky in 1998, Y-Corner was rarely called at all, and at Oklahoma in 1999 it similarly was not a featured play. Y-Stick was a bit more prominent, but it too was more of a supporting pass concept and the goal of the play was more about throwing it to the runningback in the flat than hitting the quick stick. At Texas Tech, however, the two plays became centerpieces of the offense; indeed, there were years at Texas Tech where each play was called more often than staples like Mesh and Y-Cross. And a big reason for that is because Leach — and his quarterback — could call them to either side of the field.

The Air Raid Evolves

Leach’s stint in Lubbock peaked with QB Graham Harrell and WR Michael Crabtree, before Leach’s run at Texas Tech came to an end in an ugly fashion (google it sometime). But by that time, Leach’s coaching staff were already going out and spreading the Air Raid around the collegiate game. Each coach putting their own spin on it, innovating with RPOs, using more gap runs, playing around with motions, shifts, and formations. It continues to evolve and change as elements of it are in nearly every modern offense now in some way. Lincoln Riley, Kliff Kingsbury, Dana Holgorsen, Sonny Dykes, and many others have continued to evolve the scheme and push the boundaries of whats possible. Now lets take a look at the Air Raid plays in Madden 21.

BASE PLAYS OF THE AIR RAID OFFENSE:

91 SHALLOW SERIES

QB READS:

1: SHALLOW
2: DIG
3: POST
4: FADE
5: CHECK

92 MESH

QB READS:

1: Z OUT
2: F SWING
3: H MESH
4: Y MESH
5: SCRAMBLE

93 H-WHEEL

QB READS:

1: Z POST
2: H WHEEL
3: X CURL
4: Y SPOT
5: F SWING

94 Y-SAIL

QB READS:

1: Z GO
2: Y SAIL
3: F SHOOT
4: X DIG
5: H WHIP

95 Y-CROSS

QB READS:

1: Z FADE
2: Y CROSS
3: H OUT
4: Z POST-CURL
5: F SWING

96 ALL CURL

QB READS:

1: READ HI-LO AWAY FROM THE MIKE LB’S DROP

98 SMASH

QB READS:
VS PRESS COV.:

READ INSIDE OUT

VS OFF COV.:

READ OUTSIDE IN

6 FOUR VERTICALS

QB READS:

1: READ RIGHT TO LEFT OR LEFT TO RIGHT

66 HITCH SEAM

QB READS:

1: READ OUTSIDE IN. PICK SIDE BASED ON PRE-SNAP READ

617 FADE-OUT (LT)

QB READS:

1: X FADE
2: H OUT
3: Y IN
4: Z IN
5: F SWING

618 Y-STICK

QB READS:

1: H SHOOT
2: Y STICK
3: Y SLANT
4: X ZIG
5: Z FADE

8 Y-CORNER

QB READS:

1: F SWING
2: Z SPOT
3: Y CORNER
4: X SLANT
5: H SLANT

RANDY / LARRY

RITA / LISA

RAM / LION

ZONE

STRETCH

COUNTER

This is my cheat sheet for a basic custom playbook for the Air Raid, including the best versions of these Air Raid concepts (you can substitute Gun Spread Flex with Pistol Spread and Trips TE Flex with Trey Offset in the Arizona Playbook):

UTILIZING TEMPO IN THE AIR RAID OFFENSE:

One of the core elements of the Air Raid offence is its up-tempo pacing. But the logic behind it is more than simply, run more plays, score more points. Although that is certainly an argument for playing at warp speed, like most air raid programs do. No, the real reason is 2-fold.

  1. Playing at warp speed, keeps the defense in predictable, basic coverages. Both in real life, and in Madden, when you run a no huddle offence, your opponent is forced to ask themselves, do I re-run the same defense again, or do I use an audible? Unless they have customized their defensive audibles (doubtful), they then are given the choice between Man 2 under, a cover 0 blitz, tampa 2, and cover 3 sky. Now very few teams have the personnel to play man consistently, and while they will try the aggressive blitz some… generally we can expect to see 10% of the time cover 2 man, 10% man blitz, 25% tampa 2, 25% repeat original play, 30% cover 3 sky. Compare these type of odds vs the wide array of coverages we just covered. Limiting the number of these that we see only is a benefit to us. In real life, this works much the same way. Defenses don’t run exotic coverages, you won’t see cover 6 or 2 Invert or a wide array of zone blitzes when you are dealing with getting set up NOW. and getting a coverage up now, and then its set-hike.
  2. Playing at warp speed, keeps the defense on their heels backing up. They get tired. The Ends don’t rush as hard. And the weakest defenders in the secondary get exhausted and start making mistakes.

So how do you use Tempo in Madden?

STEP 1 : In play select, set your audibles on the fly using LT (our 5 main Air Raid formations is all you will need to do this for, which plays to select for each formation is listed below as 1–4 in the Playbook)

STEP 2 : Select a play that is NOT one of your formation audibles. This will be essentially your 5th play for the given formation.

STEP 3 : Run through the Pre-Snap Checklist below.

STEP 4 : Snap the ball and Run the play

STEP 5 : If an incomplete pass or run out of bounds, Repeat Steps 2–4.

STEP 6 : If a completed pass or a in bounds run, Press Y to go No Huddle. Then Repeat Steps 3–4.

STEP 7 : Continue to run no huddle until you reach 4th down or touchdown. The only time to huddle is when you have to or when closing a game.

NOTE: Just because you are not huddling doesn’t mean you have to play fast. Occasionally, make sure you fake snap / hard count. Make some hot routes, only to audible to another play… get creative. Alternating how long it takes for you to snap the ball after you’ve lined up without a huddle can create more tension in the opponent, and may result in free yards from offsides penalties.

PRACTICING THE AIR RAID OFFENSE:

Another unique part of the Air Raid is how they practice. They break their playbook down into 3 parts, they then drill 1 part a day for 3 days. Then repeat.

Line yourself up on a hashmark near mid-field. Run each pass play until you have a completion for positive yardage 10 plays IN A ROW. Run each run play until you have a positive gain on the run 10 plays IN A ROW. Once you have hit 10 in a row, then move on to the next coverage. Do this for all plays for that days practice. This should take you about an hour a day. The purpose of this is simple. It gets you used to throwing against the most common coverages you will see… It will get you used to identifying coverages and knowing who should come open vs each. Making these decisions automatic by the time you get into game. Repeat this 3 day Practice schedule as often as you can. Once a week ideally. Constantly drilling these plays.

AIR RAID DEPTH CHART

QB ( Q ) — Improviser — Throw on Run and quickness is a plus.
HB ( F )
— Receiving Back — Good Hands and Good Pass Blocker
WR 1 ( X ) — Slot — Best Possession WR, Solid Release. Always lines up on the line of scrimmage.
WR 2 ( Z ) — Slot — Best overall deep threat. Solid release, deep route run, spectacular catch, etc.
WR 3 — Slot — Developmental project.
SLR 1 ( H ) — Slot — Quickest, most elusive player.
SLR 2 — Slot — Second quickest player left. May develop into a H.
TE 1 ( Y ) — Vertical Threat — a more elusive TE with Run After Catch skills.
OL — Pass Blockers.
RT — Power

AIR RAID FORMATIONS:

  • ACE (Spread Y-Flex & Spread Flex) — The base formation of the Air Raid is called Ace. It has Y and X on the line of scrimmage. H and Z can motion back and forth and line up off the line.
  • ACE RIP (Spread Y-Slot) — Y is off the line and Z is on the line making the formation a mirrored set.
  • EA(R)LY (Trey Open) — Refers to a Trips RIGHT Alignment. This is achieved by bringing the H from the left side of the formation to the right side.
  • EA(R)LY RIP (Trips HB Wk) — Refers to a Trips RIGHT Alignment with Y off the line and Z on the line. Gun trips in Madden has y scoot to the outside slot position and h as the inside slot.
  • (L)ATE (Trips TE Flex) — Refers to a Trips LEFT Alignment. This is achieved by bringing the Z from the right side of the formation to the left side. No Late Sets are in the Cardinals playbook. Gun trips te flex would be the formation to add if you were going to make a custom playbook.
  • BLUE — Refers to any 2 Back Formations w/o a TE (Y comes out)
  • GREEN — Refers to any 2 Back Formations w/ a TE (H comes out)
  • OPEN — any empty set

(Plays are given a Number, for this guide, I included the number and the play concept)

ADVANCED TACTICS

The “Tags” or Hot Routes for the Air Raid is one of the things that makes it so adaptable. While the variations are endless, these are some of the best tags real high school and college coaches include in their air raid attack:

95 Y Cross — H Shallow

Hot Route H to a Shallow and F to a Swing Left. Read it: Fade (only if pressed), Swing, Cross, Shallow, Post-Curl.

95 Y Cross — X Fox

Hot Route Z to a Smoke Screen and H to a Fade. Read it Left To Right

95 Y Cross — X 6

Hot Route H on a streak and F on a Swing Left. Read it from left to right.

92 Mesh — Whips

Hot Route Both H and Y to Whip Routes. Read it Out, Swing, Whip, Whip, Out.

92 Mesh — Mills

Put the wheel route on a smart routed In route. Good vs Quarters, Palms, and Cover 6.

617 from Trips

The Trips version of 617 Slot Out has both 1 and 2 on Streaks.
Hot Route H to a Streak. Read it from Left To Right.

6 Verticals — X Ram

(Start from a Y Shallow that has the outside post)
H on a Curl, F on a block or a curl or even an option route, and y on a fade.
Good vs Quarters and Palms.

6 Verticals — Y Out

Y on an Out, Read it from Right to Left. Vs Cover 4 Presnap look, Smart Route the Out.

6 Verticals — Z Curl

Hot Route Z on a Curl. Read from Right to Left.

6 Verticals — Z Comeback

Hot Route Z on a Comeback. Read from Right to Left.

6 Verticals — X Dig

Hot Route X on a Smart Routed In. Read from Right to Left.

6 Verticals — X Shallow

Hot Route X on a Drag and F on a Wheel. Read from Right to Left.

6 Verticals — Z Shallow

Hot Route Z on a Shallow and F on a Swing Right. Read From Left to Right.

6 Verticals — Y Shallow

Hot Route Y on a Shallow and F on a streak. Read from Right To Left.

6 Verticals — H Shallow

Hot Route H on a Shallow and F on a Out to the Right. Read Left To Right.

SOURCES:

https://youtube.com/playlist?list=PLHJJdY6eGzLHPAf5uDVibQ3aTHUnefGRo

http://smartfootball.com/offense/the-air-raid-offense-history-evolution-weirdness-from-mumme-to-leach-to-franklin-to-holgorsen-and-beyond

http://www.espn.com/espn/feature/story/_/id/11547946/why-nick-saban-college-football-afraid-hal-mumme

https://www.samfleener.com/football/air-raid

http://smartfootball.com/#sthash.9bUDFanY.dpbs

http://smartfootball.blogspot.com/2009/01/airraid-info-and-passing-concepts.html

Plus my own personal experience including:10 years in the Air Raid Community and asking a lot of questions, taking the Air Raid Certification Course, and running Air Raid Offense 101 on Facebook, the largest Air Raid Group of its kind on the net.

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SchemeGuide

Coach, Father, Madden Gamer, Content Creator, Community Leader, and Construction Estimator. Jack of All Trades, Master of Some.